Fireboy and Watergirl Levels That Will Ruin the Friendship

by Zahra Stevick, Bad Habits Editor

5. The one that’s a giant puzzle

The first few levels together have lulled you into a state of confidence, but this one sends a chill into your hearts, and rightfully so. Do you flip the green lever first, or the purple one? If it’s the purple one, you have to be ready to push that orange button. And now it’s time for the white portal—no, red—no…okay, maybe you should start this one over from scratch.

3. The one with the pulley that you have to jump off of really fast

The stakes have never been higher. You’ve both collected your crystals, you’re inside the time limit, but everything comes down to this last leap. The frustrating part is that Watergirl’s door is easily reached, but Fireboy has to perfect the death-defying drop or risk vaporization again. And again. And, well, again. Listen, it’s all in the timing.

4. The one where you keep falling into the green goo at the same part every time

This paralyzing moment will come from you mid-Forest Temple, when you least expect it. You did manage it once, but then Watergirl messed up after, and it was the closest you’ve ever come to seeing red with rage. But surely this jump will be the one. As you gear up, your partner offers such encouraging, supportive phrases as, “This time, don’t fall in, okay?” But alas, alas…your Sisyphean task continues.

2. The one where Fireboy is trapped behind a wall at the beginning

You’re already off to a horrible start, and to make matters worse, in order to free Fireboy, Watergirl is going to need to solve another stupid lever puzzle. You can feel your partner getting more and more impatient, and after the fifth soft-lock, you hear the dreaded phrase—“What if you just give me the computer this time?” Hold strong. Only discord awaits you down that path.

1. The one you have to complete in 30 seconds to get an A

It’s not happening. It’s really just not happening. You’ve tried and tried—oh, how you’ve tried. You’ve flipped the switches that turn on the air blasters that launch you over the spiked pit, but it’s still only enough to net a crushing orange B on the level board. This suffering does not have to be yours. Will you believe me if I tell you there’s still time to walk away? No…I can see you opening the new CoolMathGames tab. The Light Temple will not save this friendship, comrade…but perhaps this is a lesson you must learn for yourself.

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